The Contemporary Video Game: Art in Motion

Video games can be ugly, violent things—full of torture and discrimination, shattered hopes, and exploded skulls. Everyone knows this. The newspapers tell us, so do our parents who read those rags and ask, “Really, someone sometimes pays you to write about computer games?” I know, it’s incredible, isn’t it? But here we are.

But games can be beautiful, too—often, those very same ones that task the player with murder, attacking an enemy base, or overthrowing some despicable despot lurking at the top of a mountainous tower positively brimming with evil. Or games that take us into space, into imagined lands and over fantastical horizons. These worlds—these homes and cities, whole continents and entire galaxies—that exist within our games can become as real to the participants as the mold that spreads across whatever that is at the back of the fridge. And they can be absolutely stunning.

Game art site Dead End Thrills, founded and maintained by former Edge writer Duncan Harris, specializes in a very striking strand of virtual tourism. Harris finds perfect pauses amid the hyperactivity of contemporary gaming, capturing moments that contain distinct moods that might be wholly unrelated to the wider context of what is playing out onscreen, a calm amid a cacophony of alerts and warning sirens.

Click Here for the story source and conclusion, a great read.